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	<title>Helmut Granda &#187; FlashMX</title>
	<atom:link href="http://www.helmutgranda.com/category/flashmx/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.helmutgranda.com</link>
	<description>learning through interaction</description>
	<lastBuildDate>Wed, 18 Jan 2012 16:08:59 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Flash ActionScript Inheritance</title>
		<link>http://www.helmutgranda.com/2006/08/18/flash-actionscript-inheritance/</link>
		<comments>http://www.helmutgranda.com/2006/08/18/flash-actionscript-inheritance/#comments</comments>
		<pubDate>Fri, 18 Aug 2006 06:31:54 +0000</pubDate>
		<dc:creator>Helmut Granda</dc:creator>
				<category><![CDATA[FlashMX]]></category>

		<guid isPermaLink="false">http://www.helmutgranda.com/2006/08/18/flash-actionscript-inheritance/</guid>
		<description><![CDATA[So I am trying to figure out the following piece of code: ActionScript: &#60;pre&#62;in Application.as import Log; class Application { private var _log:Log; // force mtasc to compile Log.as function Application(createdBy) { // Re-assigment of _root to Application instance createdBy.__proto__ = this.__proto__; createdBy.__constructor__ = Application; this = createdBy; setup(); } public function setup() { TRACE(&#34;hello [...]]]></description>
			<content:encoded><![CDATA[<p>So I am trying to figure out the following piece of code:</p>
<div class="syntax_hilite"><strong>ActionScript:</strong>
<div id="as-1">
<div>
<ol style="">
&lt;pre&gt;in Application.as<br />
import Log;<br />
class Application<br />
{<br />
private var _log:Log; // force mtasc to compile Log.as</p>
<p>function Application(createdBy)<br />
{<br />
// Re-assigment of _root to Application instance<br />
createdBy.__proto__ = this.__proto__;<br />
createdBy.__constructor__ = Application;<br />
this = createdBy;</p>
<p>setup();<br />
}<br />
public function setup()<br />
{<br />
TRACE(&quot;hello world&quot;);<br />
}<br />
public static function main(createdBy:MovieClip)<br />
{<br />
var app = new Application(createdBy);<br />
}<br />
}; // end of class&lt;/pre&gt;
</ol>
</div>
</div>
</div>
<p>found here:</p>
<p><a title="Code Link" target="_blank" href="http://www.osflash.org/pipermail/osflash_osflash.org/2005-August/002165.html">http://www.osflash.org/pipermail/osflash_osflash.org/2005-August/002165.html </a></p>
<p>So far I have been recommended to read the following article:</p>
<p><a target="_blank" onclick="return top.js.OpenExtLink(window,event,this)" href="http://www.quantumwave.com/flash/inheritance.html">http://www.quantumwave.com/flash/inheritance.html</a></p>
<p>The article well covers the subject of inheritance in Flash 5 and MX. My only concern is that as the article points out using inheritance in this way it will be only an overload to the application.<br />
..to be continued</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Combo Box Fails to Load in Parent Movie</title>
		<link>http://www.helmutgranda.com/2006/02/28/combo-box-fails-to-load-in-parent-movie/</link>
		<comments>http://www.helmutgranda.com/2006/02/28/combo-box-fails-to-load-in-parent-movie/#comments</comments>
		<pubDate>Tue, 28 Feb 2006 10:00:42 +0000</pubDate>
		<dc:creator>Helmut Granda</dc:creator>
				<category><![CDATA[FlashMX]]></category>

		<guid isPermaLink="false">http://www.helmutgranda.com/2006/02/28/combo-box-fails-to-load-in-parent-movie/</guid>
		<description><![CDATA[So I am here struggling for hours (at least it looked like it was hours!) trying to figure out why my combo box wasnt working. The Basic scenario is that I created a CB in a child movie for later being loaded to a parent movie. ->Parent -->Child < -with Combo Box Well, when you [...]]]></description>
			<content:encoded><![CDATA[<p>So I am here struggling for hours (at least it looked like it was hours!) trying to figure out why my combo box wasnt working.</p>
<p>The Basic scenario is that I created a CB in a child movie for later being loaded to a parent movie.</p>
<p>->Parent<br />
-->Child < -with Combo Box</p>
<p>Well, when you load the Child movie into the Parent movie you expect it to work whitout a problem right?... WRONG! some kind of bug or problem or whatever for some reason the Combo Box wont work, why? who knows.</p>
<p>Doing a light search I found out that in order for the Combo box to work on the Parent Movie you need to have a copy of the Combo Box component in the Parent movie even though you are not going to use it directly within the parent.</p>
<p>That's a lie! you might think (or at least that is what I thought) but in reallity it works.. now this is my set up:</p>
<p>-> Parent < -copy of Combo Box Component not being used<br />
--> Child < with Combo Box used</p>
<p>Weird.. but it works, just in case someone is looking for the answer <img src='http://www.helmutgranda.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Macromedia Flash MX 2004 Download</title>
		<link>http://www.helmutgranda.com/2003/09/09/macromedia-flash-mx-2004-download/</link>
		<comments>http://www.helmutgranda.com/2003/09/09/macromedia-flash-mx-2004-download/#comments</comments>
		<pubDate>Wed, 10 Sep 2003 04:13:41 +0000</pubDate>
		<dc:creator>Helmut Granda</dc:creator>
				<category><![CDATA[FlashMX]]></category>

		<guid isPermaLink="false">http://www.helmutgranda.com/?p=89</guid>
		<description><![CDATA[What everyone has been waiting for! Macromedia MX2004 It is ready for download. Not only flash but Dreamweaver, Coldfusion, Fireworks, Flash Professional 2004 and Flash 2004. For more details click here!!!!!!!!!!!!!!!!!!!]]></description>
			<content:encoded><![CDATA[<p>What everyone has been waiting for!</p>
<p>Macromedia MX2004 It is ready for download. Not only flash but Dreamweaver, Coldfusion, Fireworks, Flash Professional 2004 and Flash 2004.</p>
<p>For more details <a href="http://www.macromedia.com">click here!!!!!!!!!!!!!!!!!!!</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>FlashMX AS2 Reference 2</title>
		<link>http://www.helmutgranda.com/2003/09/02/flashmx-as2-reference-2/</link>
		<comments>http://www.helmutgranda.com/2003/09/02/flashmx-as2-reference-2/#comments</comments>
		<pubDate>Wed, 03 Sep 2003 04:07:41 +0000</pubDate>
		<dc:creator>Helmut Granda</dc:creator>
				<category><![CDATA[FlashMX]]></category>

		<guid isPermaLink="false">http://www.helmutgranda.com/?p=86</guid>
		<description><![CDATA[This is another section you can read to understand AS2 A little better. This is a PDF file, so make sure you have the plug in to read it: JavaScript 2.0: Evolving a Language for Evolving Systems Read on friend!]]></description>
			<content:encoded><![CDATA[<p>This is another section you can read to understand AS2 A little better. This is a PDF file, so make sure you have the plug in to read it:</p>
<p><a href="http://www.mozilla.org/js/language/evolvingJS.pdf">JavaScript 2.0: Evolving a Language for Evolving Systems</a></p>
<p>Read on friend!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>FlashMX AS2</title>
		<link>http://www.helmutgranda.com/2003/09/02/flashmx-as2/</link>
		<comments>http://www.helmutgranda.com/2003/09/02/flashmx-as2/#comments</comments>
		<pubDate>Wed, 03 Sep 2003 03:38:56 +0000</pubDate>
		<dc:creator>Helmut Granda</dc:creator>
				<category><![CDATA[FlashMX]]></category>

		<guid isPermaLink="false">http://www.helmutgranda.com/?p=85</guid>
		<description><![CDATA[I saw this link posted in FlashCoders. For those of you who are interested in catching up with AS2 check out ECMAScript 4 Netscape Proposal. If you read through the document, to my understanding you will get a very good grip of what AS2 is all about. So, what are you waiting for? check out [...]]]></description>
			<content:encoded><![CDATA[<p>I saw this link posted in FlashCoders.</p>
<p>For those of you who are interested in catching up with AS2 check out <a href="http://www.mozilla.org/js/language/es4/">ECMAScript 4 Netscape Proposal</a>.</p>
<p>If you read through the document, to my understanding you will get a very good grip of what AS2 is all about.</p>
<p>So, what are you waiting for? check out the link and start reading!!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Round to decimal point</title>
		<link>http://www.helmutgranda.com/2003/08/20/round-to-decimal-point/</link>
		<comments>http://www.helmutgranda.com/2003/08/20/round-to-decimal-point/#comments</comments>
		<pubDate>Wed, 20 Aug 2003 23:51:47 +0000</pubDate>
		<dc:creator>Helmut Granda</dc:creator>
				<category><![CDATA[FlashMX]]></category>

		<guid isPermaLink="false">http://www.helmutgranda.com/?p=83</guid>
		<description><![CDATA[value= int((number)*100)/100; //Usage value= int((31.987654)*100)/100; trace(value)]]></description>
			<content:encoded><![CDATA[<p><code language="ActionScript"><br />
value= int((number)*100)/100;</p>
<p>//Usage</p>
<p>value= int((31.987654)*100)/100;</p>
<p>trace(value)</p>
<p></code></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Drag and Drop</title>
		<link>http://www.helmutgranda.com/2003/06/23/drag-and-drop/</link>
		<comments>http://www.helmutgranda.com/2003/06/23/drag-and-drop/#comments</comments>
		<pubDate>Mon, 23 Jun 2003 17:09:54 +0000</pubDate>
		<dc:creator>Helmut Granda</dc:creator>
				<category><![CDATA[FlashMX]]></category>

		<guid isPermaLink="false">http://www.helmutgranda.com/?p=75</guid>
		<description><![CDATA[//Drag Function MovieClip.prototype.Press = function() { this.startDrag(); }; //Release Function MovieClip.prototype.Release = function() { this.stopDrag(); if(eval(this._droptarget) == landingArea) { this.enabled = false counter = counter + 1; trace(counter); if (counter == 4) { trace("You Got Them All!") }; }; }; MovieClip.prototype.Actions = function() { this.onPress = Press; this.onRelease = Release; }; mc_One.Actions(); mc_Two.Actions(); mc_Three.Actions(); mc_Four.Actions(); [...]]]></description>
			<content:encoded><![CDATA[<p><code language="ActionScript">//Drag Function<br />
MovieClip.prototype.Press = function()<br />
	{<br />
	this.startDrag();<br />
	};</p>
<p>//Release Function<br />
MovieClip.prototype.Release = function()<br />
	{<br />
	this.stopDrag();<br />
		if(eval(this._droptarget) == landingArea)<br />
			{<br />
			this.enabled = false<br />
			counter = counter + 1;<br />
			trace(counter);<br />
			if (counter == 4)<br />
				{<br />
				trace("You Got Them All!")<br />
				};<br />
			};<br />
	};</p>
<p>MovieClip.prototype.Actions = function()<br />
	{<br />
	this.onPress = Press;<br />
	this.onRelease = Release;<br />
	};</p>
<p>mc_One.Actions();<br />
mc_Two.Actions();<br />
mc_Three.Actions();<br />
mc_Four.Actions();</p>
<p>/*<br />
Usage:<br />
Create 4 MC give instance names or<br />
mc_One, mc_Two, mc_Three, mc_Four<br />
Crate one more and give instance name<br />
 of landingArea.<br />
Place script on frame 1 and drag and drop<br /> <br />
mc_One - Four<br />
To landingArea. Once all of them have landed<br /> <br />
the counter will Start <br />
and the dragging functions will be disabled so the user <br />
Cant move them. Hope this helps */</code></p>
<p>You can find a sample here</p>
<p><a href="http://www.humanletter.com/tutorials/draganddrop.html" target="_blank">Drag and Drop Samplehttp://www.humanletter.com/tutorials/draganddrop.html</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Small Fader Function Flash MX</title>
		<link>http://www.helmutgranda.com/2003/06/18/small-fader-function-flash-mx/</link>
		<comments>http://www.helmutgranda.com/2003/06/18/small-fader-function-flash-mx/#comments</comments>
		<pubDate>Wed, 18 Jun 2003 21:59:16 +0000</pubDate>
		<dc:creator>Helmut Granda</dc:creator>
				<category><![CDATA[FlashMX]]></category>

		<guid isPermaLink="false">http://www.helmutgranda.com/?p=74</guid>
		<description><![CDATA[this.createEmptyMovieClip ("fader",5); fader.onEnterFrame = function() { if (myobject._alpha >= 0) { trace("fading:" + myobject._alpha); myobject._alpha -= 1; } else { trace("end of faiding") delete (this.onEnterFrame); } }]]></description>
			<content:encoded><![CDATA[<p><code language="ActionScript"></p>
<p>this.createEmptyMovieClip ("fader",5);</p>
<p>fader.onEnterFrame = function()<br />
	{<br />
		if (myobject._alpha >= 0)<br />
			{<br />
				trace("fading:" + myobject._alpha);<br />
				myobject._alpha -= 1;<br />
			}<br />
			else<br />
			{<br />
				trace("end of faiding")<br />
				delete (this.onEnterFrame);<br />
			}<br />
	}</p>
<p></code></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Action Script Test</title>
		<link>http://www.helmutgranda.com/2003/06/06/action-script-test/</link>
		<comments>http://www.helmutgranda.com/2003/06/06/action-script-test/#comments</comments>
		<pubDate>Fri, 06 Jun 2003 19:07:37 +0000</pubDate>
		<dc:creator>Helmut Granda</dc:creator>
				<category><![CDATA[FlashMX]]></category>

		<guid isPermaLink="false">http://www.helmutgranda.com/?p=72</guid>
		<description><![CDATA[on (release) { if ((firstname != "") &#038;&#038; (lastname != "") &#038;&#038; (email != "")){; gotoAndPlay("valid"); loadVariables ("URL", "_root.form", "POST"); trace("valid") }else{ gotoAndPlay("invalid"); trace("invalid"); } }]]></description>
			<content:encoded><![CDATA[<p><code language="ActionScript"><br />
on (release) {<br />
    if ((firstname != "") &#038;& (lastname != "")<br />
                                  &#038;& (email != "")){;<br />
        	gotoAndPlay("valid");<br />
        	loadVariables ("URL", "_root.form",<br />
                                                      "POST");<br />
	trace("valid")<br />
}else{<br />
	gotoAndPlay("invalid");<br />
	trace("invalid");<br />
}<br />
}<br />
</code></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Rounding 2 Decimal Point</title>
		<link>http://www.helmutgranda.com/2003/05/07/rounding-2-decimal-point/</link>
		<comments>http://www.helmutgranda.com/2003/05/07/rounding-2-decimal-point/#comments</comments>
		<pubDate>Wed, 07 May 2003 06:09:27 +0000</pubDate>
		<dc:creator>Helmut Granda</dc:creator>
				<category><![CDATA[FlashMX]]></category>

		<guid isPermaLink="false">http://www.helmutgranda.com/?p=63</guid>
		<description><![CDATA[value= int((number)*100)/100; //Usage value= int((31.987654)*100)/100; trace(value)]]></description>
			<content:encoded><![CDATA[<p><code language="ActionScript"><br />
value= int((number)*100)/100;</p>
<p>//Usage</p>
<p>value= int((31.987654)*100)/100;</p>
<p>trace(value)</p>
<p></code></p>
]]></content:encoded>
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