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	<title>Comments for Helmut Granda</title>
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	<link>http://www.helmutgranda.com</link>
	<description>learning through interaction</description>
	<lastBuildDate>Fri, 05 Mar 2010 16:17:37 -0500</lastBuildDate>
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		<title>Comment on Delete enhanced fill problem by TornadoVideogames</title>
		<link>http://www.helmutgranda.com/2007/01/29/delete-enhanced-fill-problem/comment-page-1/#comment-31619</link>
		<dc:creator>TornadoVideogames</dc:creator>
		<pubDate>Fri, 05 Mar 2010 16:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.helmutgranda.com/2007/01/29/delete-enhanced-fill-problem/#comment-31619</guid>
		<description>Thanks for the tip.  I had to import assets from other Adobe Flash files into a Flash 7 project (need it to work for the Wii, thats why Flash 7) and it began nagging me with the &quot;Enhanced Fill&quot; problem.  Thanks to your tips I was able to solve this. :)</description>
		<content:encoded><![CDATA[<p>Thanks for the tip.  I had to import assets from other Adobe Flash files into a Flash 7 project (need it to work for the Wii, thats why Flash 7) and it began nagging me with the &#8220;Enhanced Fill&#8221; problem.  Thanks to your tips I was able to solve this. <img src='http://www.helmutgranda.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Loading a RSS feed into Flash by Helmut Granda</title>
		<link>http://www.helmutgranda.com/2005/05/15/loading-a-rss-feed-into-flash/comment-page-1/#comment-31616</link>
		<dc:creator>Helmut Granda</dc:creator>
		<pubDate>Tue, 02 Mar 2010 20:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.helmutgranda.com/?p=155#comment-31616</guid>
		<description>I deff need to add a AS3 sample.</description>
		<content:encoded><![CDATA[<p>I deff need to add a AS3 sample.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Loading a RSS feed into Flash by Tyler</title>
		<link>http://www.helmutgranda.com/2005/05/15/loading-a-rss-feed-into-flash/comment-page-1/#comment-31615</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Tue, 02 Mar 2010 15:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.helmutgranda.com/?p=155#comment-31615</guid>
		<description>If you&#039;re working in AS2 the only thing that needs to be done to integrate this to the stage is to first create a dynamic text box named &quot;number1_txt&quot; and add the following:

sports.onLoad = function(success) {
	trace(sports);
  _root.uno = this.firstChild.childNodes[0].childNodes[0].childNodes[0].firstChild.nodeValue;
number1_txt.text = _root.uno;
};

You work your way through your rss feed/xml by changing the [0]&#039;s in that code. but that code should give you something to start with.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re working in AS2 the only thing that needs to be done to integrate this to the stage is to first create a dynamic text box named &#8220;number1_txt&#8221; and add the following:</p>
<p>sports.onLoad = function(success) {<br />
	trace(sports);<br />
  _root.uno = this.firstChild.childNodes[0].childNodes[0].childNodes[0].firstChild.nodeValue;<br />
number1_txt.text = _root.uno;<br />
};</p>
<p>You work your way through your rss feed/xml by changing the [0]&#8217;s in that code. but that code should give you something to start with.</p>
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	<item>
		<title>Comment on Loading a RSS feed into Flash by hii</title>
		<link>http://www.helmutgranda.com/2005/05/15/loading-a-rss-feed-into-flash/comment-page-1/#comment-31613</link>
		<dc:creator>hii</dc:creator>
		<pubDate>Thu, 25 Feb 2010 12:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.helmutgranda.com/?p=155#comment-31613</guid>
		<description>about RSS comment in AS3

hii there I like to know now to create/add RSS comment into an flash website using with AS3</description>
		<content:encoded><![CDATA[<p>about RSS comment in AS3</p>
<p>hii there I like to know now to create/add RSS comment into an flash website using with AS3</p>
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	<item>
		<title>Comment on Disable extra fields in CCK for Drupal by helmut</title>
		<link>http://www.helmutgranda.com/2009/05/09/disable-extra-fields-in-cck-for-drupal/comment-page-1/#comment-31611</link>
		<dc:creator>helmut</dc:creator>
		<pubDate>Fri, 05 Feb 2010 02:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.helmutgranda.com/?p=351#comment-31611</guid>
		<description>this is exactly what i was looking for.. but where do i put this code?</description>
		<content:encoded><![CDATA[<p>this is exactly what i was looking for.. but where do i put this code?</p>
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	<item>
		<title>Comment on Send multiple parameters to event handlers by Ion</title>
		<link>http://www.helmutgranda.com/2009/10/01/send-multiple-parameters-to-event-handlers/comment-page-1/#comment-31607</link>
		<dc:creator>Ion</dc:creator>
		<pubDate>Fri, 29 Jan 2010 21:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.helmutgranda.com/2009/10/01/send-multiple-parameters-to-event-handlers/#comment-31607</guid>
		<description>I read the documentation about extending the event class and it says that &quot;when creating an Event subclass you must override the clone() and toString() methods to provide functionality specific to the subclass.&quot;.

I see you override the clone() method but not the toString() method. Isn&#039;t this an issue ?</description>
		<content:encoded><![CDATA[<p>I read the documentation about extending the event class and it says that &#8220;when creating an Event subclass you must override the clone() and toString() methods to provide functionality specific to the subclass.&#8221;.</p>
<p>I see you override the clone() method but not the toString() method. Isn&#8217;t this an issue ?</p>
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	<item>
		<title>Comment on IF statement in programming by kurtz</title>
		<link>http://www.helmutgranda.com/2009/08/27/if-statement-in-programming/comment-page-1/#comment-31602</link>
		<dc:creator>kurtz</dc:creator>
		<pubDate>Thu, 21 Jan 2010 12:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.helmutgranda.com/2009/08/27/if-statement-in-programming/#comment-31602</guid>
		<description>Some stuff got cut off, sorry..</description>
		<content:encoded><![CDATA[<p>Some stuff got cut off, sorry..</p>
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	</item>
	<item>
		<title>Comment on IF statement in programming by kurtz</title>
		<link>http://www.helmutgranda.com/2009/08/27/if-statement-in-programming/comment-page-1/#comment-31601</link>
		<dc:creator>kurtz</dc:creator>
		<pubDate>Thu, 21 Jan 2010 12:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.helmutgranda.com/2009/08/27/if-statement-in-programming/#comment-31601</guid>
		<description>Math-based constrainers help avoiding if statements to check Number-values against each other, they take a lot of time to check by the CPU.

Checking against Booleans however mostly only takes one cycle hence almost unlimited fast.

i.e.: this takes only 64ms on my machine:

var startTime:int = getTimer();
for ( var i:int = 0 ; i &lt; 10000000 ; i++ ){
	if ( true ) continue;
}
trace( getTimer() - startTime + &quot; ms&quot;);

while this takes 72ms:

var startTime:int = getTimer();
for ( var i:int = 0 ; i  -1 ) continue;
}
trace( getTimer() - startTime + &quot; ms&quot;);

and this one even 392 ms (almost 6x as much):

var startTime:int = getTimer();
for ( var i:int = 0 ; i &lt; 10000000 ; i++ ){
	if ( i &lt;= int.MAX_VALUE ) continue;
}
trace( getTimer() - startTime + &quot; ms&quot;);

Cheers!</description>
		<content:encoded><![CDATA[<p>Math-based constrainers help avoiding if statements to check Number-values against each other, they take a lot of time to check by the CPU.</p>
<p>Checking against Booleans however mostly only takes one cycle hence almost unlimited fast.</p>
<p>i.e.: this takes only 64ms on my machine:</p>
<p>var startTime:int = getTimer();<br />
for ( var i:int = 0 ; i < 10000000 ; i++ ){<br />
	if ( true ) continue;<br />
}<br />
trace( getTimer() &#8211; startTime + &#8221; ms&#8221;);</p>
<p>while this takes 72ms:</p>
<p>var startTime:int = getTimer();<br />
for ( var i:int = 0 ; i  -1 ) continue;<br />
}<br />
trace( getTimer() &#8211; startTime + &#8221; ms&#8221;);</p>
<p>and this one even 392 ms (almost 6x as much):</p>
<p>var startTime:int = getTimer();<br />
for ( var i:int = 0 ; i < 10000000 ; i++ ){<br />
	if ( i <= int.MAX_VALUE ) continue;<br />
}<br />
trace( getTimer() &#8211; startTime + &#8221; ms&#8221;);</p>
<p>Cheers!</p>
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	</item>
	<item>
		<title>Comment on Adobe Air Textmate Bundle by theo</title>
		<link>http://www.helmutgranda.com/2008/04/30/adobe-air-textmate-bbundle/comment-page-1/#comment-31597</link>
		<dc:creator>theo</dc:creator>
		<pubDate>Thu, 14 Jan 2010 19:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.helmutgranda.com/2008/04/30/adobe-air-textmate-bbundle/#comment-31597</guid>
		<description>Yea same, here it seems as if any adobe air bundle for textmate all the sites are down? Does anyone have a download link?</description>
		<content:encoded><![CDATA[<p>Yea same, here it seems as if any adobe air bundle for textmate all the sites are down? Does anyone have a download link?</p>
]]></content:encoded>
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	<item>
		<title>Comment on RobotLegs and Flash IDE CS4 Injection by Gerald Yeo</title>
		<link>http://www.helmutgranda.com/2009/12/02/robotlegs-and-flash-ide-cs4-injection/comment-page-1/#comment-31590</link>
		<dc:creator>Gerald Yeo</dc:creator>
		<pubDate>Thu, 07 Jan 2010 10:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.helmutgranda.com/?p=400#comment-31590</guid>
		<description>Thanks for the tip. I noticed, however, that the commandMap variable is null in the Command instances when published through the CS4 IDE. It&#039;s fine when I run as app on FDT.

I saw that XML_CONFIG in the class SwiftSuspendersInjector specified 2 occurances of mediatorMap. Could that be the problem?</description>
		<content:encoded><![CDATA[<p>Thanks for the tip. I noticed, however, that the commandMap variable is null in the Command instances when published through the CS4 IDE. It&#8217;s fine when I run as app on FDT.</p>
<p>I saw that XML_CONFIG in the class SwiftSuspendersInjector specified 2 occurances of mediatorMap. Could that be the problem?</p>
]]></content:encoded>
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