for (i =0;i<10;i++){
this.createTextField("textHolder"+i, i, 120+(i*20),120+(i*20),100,19);
this["textHolder"+i].text = "hello Helmut " + i;
}
Create A Text Field FlashMX 102
TextFields 101 FlashMX
this.createTextField("textHolder", 1, 120,120,100,19);
this.textHolder.text = "hello Helmut";
Push an Array Flash MX
Me = new Array("Helmut");
FullName = Me.push("Granda");
trace("FullName: " + Me[0] + " " + Me[1]);
Multy Dimensional Arrays 101 Flash MX
Name = new Array ()
Name.First = new Array ("Helmut","Flash");
Name.Last = new Array ("Granda","MX");
trace ("FIrst Name: " +Name.First[0]);
trace ("Last Name: " + Name.Last[0]);
trace("Full Name: " + Name.First[0] + " " + Name.Last[0]);
trace ("FIrst Name: " +Name.First[1]);
trace ("Last Name: " + Name.Last[1]);
trace("Full Name: " + Name.First[1] + " " + Name.Last[1]);
Arrays in Flash MX
Name = new Array ("Helmut", "Granda");
trace ("FIrst Name: " +Name[0]);
trace ("Last Name: " + Name[1]);
trace("Full Name: " + Name[0] + " " + Name[1]);
Send Playhead to a Random Frame
randomFrame = random(50+1);
gotoAndStop(randomFrame);
trace(this._currentFrame);
Open a PDF file from Flash
//open in a new window
getURL("http://www.mywebsite.com/mypdf.pdf","_blank");
//open in the same window
getURL("http://www.mywebsite.com/mypdf.pdf","_top");
//open in a frame
getURL("http://www.mywebsite.com/mypdf.pdf","_frameName");
Creating a Function 101 Basic function
//declare your function and function name:
traceFunction = function(parameterPassed){
//what do you want the function to do?
trace(parameterPassed);
//end your function
};
//Lets make it work
traceFunction("Hello Earth")
Random Number Specifying Variable
//random(#)
randomLimit = 60
myRandomNumber = random(randomLimit);
trace(myRandomNumber)
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